![]() Commoners get several vital skills, allowing them to contribute as a skill-monkey when necessary. As you progress in the commoner class, you will gain points of BAB, bonuses to your saves, and more and more HD - you even get to add your con to your HD at every level, easily negating any supposed disadvantage their low HD gives them (and, anyway, that's the same HD as a wizard! Nobody calls wizards weak.) And commoners even have other abilities, too, ones that every other class doesn't automatically get as well!įirst, look at their skill list. The commoner has lots of class features! Why, just a single level of commoner for your first level nets you four times their usual skill points, as well as the automatic maximum on their HD roll. "But," you say, "the commoner has no class features!" A high bar, admittedly, but I think that it is necessary to take on such a challenge to show the world the commoner's true capabilities. In this essay, I intend to demonstrate the advantages and, yes, superiority of the commoner over many other classes, focusing specifically on how commoners can easily beat wizards if the wizards have no items or spells prepared as well as no feats or useful alternate class features or anything else in reserve and are also unconscious. I am talking, of course, about the lowly commoner. Wizards laugh at you barbarians kick sand in your face Monks polymorph into dragons and eat you. There is one class, much-maligned, which people say can never succeed. Poison Weapon can help with melee weapons or bows, and is a good fit if roleplaying an assassin type survivor.ĭivine Divinity Character Development FAQ Sorry for the late reply, but thank you so much for your great reply.Remember when the other people were flipping through the PHB, oo-ing and ahh-ing at all the overpowered classes contained therein? And you just couldn't seem to get into the role of any of them for some reason? The survivor class tends to be the most challenging to play they have skills for daggers, but the damage output isn't going to match that of a sword. Raze_Larian: The warrior class is probably the easiest to get started with (and in terms of unique weapons, the game is fairly biased towards swords). The topic sorta new, got a quick question contains some information on playing survivors.ĭivine Divinity Character Development FAQ Other than the class-specific differences, you can mix and match skills and weapons, adjusting your playstyle as you progress. Burning Wall can be very effective for crowd control or single targets, but for best effect it requires good timing and coordination to get as close to opponents as possible (usually you can also lead opponents into the wall if you cast it at a safer distance).ĭifferences between classes (minor spoilers)Įarly Starter Tips (NON-Spoiler Version) (contains much of the information in the above topic) The survivor's Curse spell is another good spell to use in combination with anything that can be resisted (Polymorph, anything doing poison or elemental damage, etc) it can be cast quickly and repeatedly on a target to greatly reduce its resistances, so even just level 1 can be very useful. Blind is useful as a first step to taking out single targets. Hell Spikes is quite good once it gets to level 4 or 5. The Meteorstrike spell (that the male mage starts off with) is a good damage spell that can be cast quickly and has a bit of a stunning effect. Mages can use a variety of spells, and at least at the start of the game a bow can be helpful to conserve mana. Poison Weapon can help with melee weapons or bows, and is a good fit if roleplaying an assassin type survivor. CFM: which class do you recommend I play on my first playthrough? The warrior class is probably the easiest to get started with (and in terms of unique weapons, the game is fairly biased towards swords).
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